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61. Deck size - in CCG Rules Q&A [original thread]
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- by Malthros Zenobia - at 2006.08.15 16:53:00
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62. Deck size - in CCG Rules Q&A [original thread]
Your deck must be ATLEAST 52 cards. Going by the post above, the gencon tourny allowed 40, but unless otherwise stated, your market must hold atleast 52 cards. There is no max listed, so in theory, you can have a 200 card deck, but a 52 card deck ...
- by Malthros Zenobia - at 2006.08.15 16:53:00
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63. Playing Scordite and other Sac cards - in CCG Rules Q&A [original thread]
Testy's got it. So remember kids, don't play scordite until you've got a crappy location to sac for it. I often sac veld or pyroxeres, which I'm going to probably remove from my deck. One scordite and maybe an omber in your home region is all th...
- by Malthros Zenobia - at 2006.08.15 16:50:00
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64. Card: Damage Control - in CCG Rules Q&A [original thread]
Originally by: Testy Mctest Originally by: Qual It seems that EVE-CCG consideres the card as having a type even when its beeing played, so my guess is: Yes, you can destroy it as its beeing played. I dont think that Eve-CCG do...
- by Malthros Zenobia - at 2006.08.15 16:47:00
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65. Timing & the stack question - in CCG Rules Q&A [original thread]
Your best way of playing it out would be: you: you're going to withdraw? them: no you: targetting my base right? them: duh... you: ok you play DoR, you lose some isk due to thukker, they lose their ships.
- by Malthros Zenobia - at 2006.08.15 16:45:00
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66. A few thoughts on Minmatar and how we've been playing them. - in CCG Rules Q&A [original thread]
Minmatar are overpowered in the card game, just like the online game. But yes, the reply above me is correct unless one of the devs come in here and say otherwise. And yes, kamikaze is horribly evil.
- by Malthros Zenobia - at 2006.08.15 16:42:00
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67. Non-home region Guardian question - in CCG Rules Q&A [original thread]
Originally by: Kaemonn Guardian: Damage delt to it by redirecting damage to it is still damage delt to the ship. Now any other damage delt to Guardian is null and void, except for ships with the Kamakazie abilty. Oh, and yes this was con...
- by Malthros Zenobia - at 2006.08.15 16:38:00
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68. minerals - in CCG Rules Q&A [original thread]
Mineral value of a card affects the isk you gain from it using a ship with mining skill. Mining skill x mineral value = isk that ship produces during your income phase. So a bantam with mining 2, mining arkanor with mineral value 5, gets you 10 ...
- by Malthros Zenobia - at 2006.08.15 16:34:00
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69. Can a 0 Power Ship Target Another Ship in Combat - in CCG Rules Q&A [original thread]
There's no reason it couldn't, it would just do no damage. Also, the cyclone is 10/5, but I'm guessing you had some hedbergite in play? You can target the ship to make it 0/0 and instantly kill it without firing a shot, technically speaking.
- by Malthros Zenobia - at 2006.08.15 16:32:00
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70. A Consolidated Rules Questions Post - in CCG Rules Q&A [original thread]
Originally by: Testy Mctest Originally by: Catamarack for Scordite, the timing is when it actually makes it into play you make the sacrifice, if there is nothing to sacrifice then it just comes into play, if something stops it from...
- by Malthros Zenobia - at 2006.08.15 16:30:00
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71. A Consolidated Rules Questions Post - in CCG Rules Q&A [original thread]
Originally by: Testy Mctest Edited by: Testy Mctest on 15/08/2006 09:01:34 Self-Referential Paragraphs, æDamage Dealt By ShipsÆ + The Guardian Guardian's second paragraph refers to it's first. "All other damage dealt to Guardian by ...
- by Malthros Zenobia - at 2006.08.15 16:19:00
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72. A Consolidated Rules Questions Post - in CCG Rules Q&A [original thread]
Originally by: Testy Mctest For example, Scordite says 'when Scordite comes into play, sacrifice a location'. It is not totally clear if this 'when' refers to after it comes into play, or not. You lay it down on the table, nobody count...
- by Malthros Zenobia - at 2006.08.15 16:10:00
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73. Insurence Fraud or WTF PWN! - in CCG Rules Q&A [original thread]
It's not a must have card really, and most decks, if they feel that card is about to make their enemy a ton of isk, are going to counter or destroy it. Besides, I can make far more ISK playing my Ark cards on kyonoke pit, with a deep space mining...
- by Malthros Zenobia - at 2006.08.15 16:06:00
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74. Ginnungagap & Crokite = boom boom boom ? - in CCG Rules Q&A [original thread]
It prevents sacrificing the crokite. Locations cannot leave it. If you sacrifice the card, iyt leaves it. Therefore, you cannot sac crokite in that region. Technically speaking, you wouldn't return sansha's scout outpost to your hand either, as ...
- by Malthros Zenobia - at 2006.08.15 16:02:00
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75. Frontline Intelligence Question - in CCG Rules Q&A [original thread]
Originally by: Sarleena If you play frontline intelligence after you warp it to your opponent's home region, but before the first withdrawl phase, when that withdrawl phase starts, it will give you that ambush damage. Very nice for the ca...
- by Malthros Zenobia - at 2006.08.08 03:30:00
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76. "Counterspell" questions, cards #195 and #214 - in CCG Rules Q&A [original thread]
Nod, that's what I figured.
- by Malthros Zenobia - at 2006.08.08 03:10:00
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77. Crokite, outer regions, and something? - in CCG Rules Q&A [original thread]
I'd hope you're not suppose to be able to play locations in someone else's homebase. Also, with Sansha's Outpost, the way I read it is you can play it, and if other locations are there already, thats ok, but if you add a location AFTER the outpos...
- by Malthros Zenobia - at 2006.08.08 03:01:00
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78. Punisher question - in CCG Rules Q&A [original thread]
Wow only had to hit reply to topic 5x (yay for auto relog ). But yes, only that one ship could target you. Kamikaze is another story I believe.
- by Malthros Zenobia - at 2006.08.08 01:17:00
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79. Multiplayer, 1 player dead - in CCG Rules Q&A [original thread]
Originally by: Tallest Nothing has been set in stone regarding multiplayer games, but we have been using the house rule that all the players cards are removed from play. If you are for example playing a multiplayer game with strangers at a...
- by Malthros Zenobia - at 2006.08.08 00:02:00
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80. Infinite loop stuck in combat. - in CCG Rules Q&A [original thread]
If it's that minny card which doesn't allow defending ships to retreat, that's an instant with no duration iirc, so it'd only work for one round I'd think. But that is a good question.
- by Malthros Zenobia - at 2006.08.07 23:58:00
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